AI Insights · Timothy · April 2024
Top 5 Survival Games Performance in Costa Rica for Q1 2024
The top survival games in Costa Rica showed diverse performance trends in Q1 2024, with varying download rates, revenue, and active user counts.
In Q1 2024, the top 5 survival games on a unified platform in Costa Rica displayed a mix of performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
The Baby In Yellow from Team Terrible saw a fluctuating trend in weekly downloads, starting at nearly 5K in the first week of January and dropping to around 900 in late January before rebounding to 1.1K by the end of March. The game’s revenue was mostly negligible except for a spike to $18 in the last week of March. Active users decreased significantly from 14K in early January to around 3.4K by the end of March.
Purple Monster Chapter 3 by A3 Home Studio, which launched in mid-February, experienced a strong start with weekly downloads increasing from 910 in its first full week to 5K by early March, before tapering off to 3K by the end of the quarter. Active users mirrored this trend, rising from 615 to 5.9K, then settling at around 4K by the end of March.
Meme Hunters: Hide & Seek from playducky.com had a consistent performance with weekly downloads peaking at 2.3K in early February and stabilizing around 1.4K by the end of March. Active users showed a steady increase, starting at 10.8K in early January and reaching approximately 12.6K by mid-March before a slight dip to 12.1K in the last week of March.
Hide in The Backrooms Nextbots by Mankrik maintained a steady download rate, starting at 2.4K in early January and experiencing minor fluctuations to end at 1.9K by late March. Active users for this game showed a positive trend, growing from 12.2K in early January to around 16.6K by the end of March.
Cursed house Multiplayer(GMM) from SUSSY BAKA LLC had a volatile quarter, with weekly downloads peaking at 3K in late January and then declining sharply to around 600 by the end of March. The game’s active users followed a similar pattern, increasing from 1.2K in early January to 5.4K by late January, before dropping to about 2K by the end of March.
For more detailed insights and data, visit Sensor Tower.